
Build Your Empire and accumulate more fame and rewards as a result. Coming to both the City and the Neighborhood, players will have the opportunity to earn an all-new variety of content and goodies by leveling up with XP. We all start from humble beginnings, but now it’s time to thrust yourself into the spotlight and achieve glory. In Season 2, you’re the hero, whether you’re climbing the ladder to NBA stardom, running the streets, or building your dream team, anyone can be the next Michael Jordan. The Bulls were searching for their star player and they found one in MJ, who carried them on his path to becoming a legend. When Michael Jordan joined the Chicago Bulls in 1984, the team’s reputation wasn’t anywhere close to what it is today. Now that players have started laying the foundation and begun pursuing their dreams in M圜AREER, Season 2 will be all about building your empire. Season 1: Call to Ball featured exciting new rewards, such as emotes, gear, banner options, and more - shout-out to players who reached Level 40 and earned the Go-Kart. it's not something that has sparked my interest very much and my players in the game I GM are ok with just one or two Force Sensitives in a group focused on something else.Can you believe it? We’re six weeks into the release of NBA 2K22 and Season 2 is already upon us. It's not so much a matter of the GM saying "this is the reward I'm going to give", but more the players saying "this is the gear we want" and the GM responding with "here's how you can get it".įrankly. I might send the characters on a mission to get what they want. In this case, rather than outright giving credits to buy some armor, weapons, or a ship.

it's more about the Rebellion outfitting their people. I like to keep the characters a bit hungry, but entice them with the idea that big, expensive, and not totally legal cargos might carry risk. ( Total payouts after expenses generally hit between 3k and 9k credits total for a group of 6 ) and the occasional big job can bring in 40-50%.

as they boost their own ship and equipment, these margins grow to 30% on average. and if everything just falls apart, they might break even or lose a bit of $. With EotE campaigns, I'll generally offer jobs that let a group walk away with a 20% profit margin if things don't go south. I have found awarding credits in SWRPG to be quite a challenge. Also, you could create adventures centered around finding different lightsaber crystals and using the expanded lightsaber crafting rules found in the FaD GM Kit, which adds quite a bit of depth and interest to the process, and many more options for them to choose from. Since your characters are jedi, other good rewards would be some of the Talismans featured in the FaD core rulebook, or those added in Nexus of Power. The party can also include upgrades to various aspects of it for further credits or more obligation. The players can buy one for a large amount of credits (I believe base amount is 50,000 credits), or can be taken on as obligation.

If you want to give rewards other than credits, I'm a huge fan of using Homesteads/Businesses/Bases as a tool/resource. I learned the hard way not to give players 10k credits (at least not to each PC) as a reward because some of the fun things to do in this system work better if the party is still hungry for credits. For beginning characters it seems like 1-2000 credits is a good reward, although obviously you will want to scale that as they become more skilled.
A lot of the career sourcebooks with EOTE give good examples of what amount of credits should be expected for various jobs, and the pay scales with the difficulty or expertise required. I sometimes have trouble with giving away the right amount of credits as well.
